![]() When GTA pushed the bar with making the city fully inhabitable, I feel that Wheelman needed to play to its strengths and make the game as Katamari/John Woo crazy as possible! It feels really lame to blow up a police car, only to have its former inhabitants simply stand up, unfazed and perfectly unhurt, and continue shooting at you. You can't run them over, blow them up, shoot them, or whatever. First off, for a game of wanton mayhem the city is suprisingly indestructible. Which brings us to the odd design decisions. When you do pull of the spinning car move, cars blow up somewhat lamely (all that's left is a bare-bones black shell, instead of true car debris) and civilians never ever get hurt. The top velocity of most cars feels like 30-40 mph, which is also kind of lame. For example, when you airjack a car, the car immediately starts slowing down, and since you don't gain control of the car immediately more often than not you end up crashing into some sort of wall or obstacle. Also, for a game that's all about it's ridiculous car chases and other dangerous vehicular antics, it simply never develops a sense of speed or even danger. However, considering you get these abilities roughly 30 minutes into the game, and the game simply doesn't move on beyond that, it gets rather boring rather fast. The bashing, car-jacking, spinning-around vortex car shooting is terrific fun at first-there's no denying it. But whatever, as long as the gameplay is fun who cares right? I'm a subscriber to that philosophy. Barcelona has some nice colors, but the vehicles are also ass ugly. Unfortunately, Vin Diesel is the most detailed models, the others are definitely last gen quality. I'll start with the models: Vin Diesel looked better in Butcher Bay from last gen here he looks like a plastic model that you will probably be able to buy at Walmart when the movie comes out. I'll just say it: terrible terrible graphics. What's more difficult to get used to, however, is the oversaturated and. Barcelona is an interesting setting, mainly because of novelty, and while I fully expected Vin Diesel to be a criminal he's some kind of undercover cop. You start off with being able to bash cars with your own-it looks a little funky but it's fun and that's all that matters. The game sets you up pretty well, and gradually parcels out the abilities so you can get used to them. All the promised features are here in the game, with mixed results, but it's buried under tons of weird bugs, quirks, and design choices. All those great videos and previews are probably what made me judge Wheelman a big disappointment. The third person combat looked wonky, but since the developers promised to focus on vehicular combat that didn't seem to be so much of a liability. Freaking spinning around cars and BLOWING SHIT UP!! It took everything you wanted to play about car chases and made it ten times more batshit crazy. Vin Diesel jumping from cars like in the Matrix.
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